The Physics of Cartoons - Part One
Toon-D is composed of animators from various major studios who are determined to propel the 3D computer animated artform forward. Straight into the past.
With a love for classic cartoon shorts of the 1940s and 50s and a tenacious desire to translate this tradition into the new 3D computer animation medium with new designs and techniques, Toon-D has set out to prove that 3D character driven entertainment can be produced economically and quickly without resorting to inferior technical shortcuts or requiring a huge industrial outlay to create proprietary software.
The "Physics of Cartoons" was designed as an ode to the classic cartoon shorts of The Fleischers, Disney, Warner Brothers, UPA, and Lantz; as a demonstration of 3D cartoon animation that goes beyond the photorealistic cliches people expect from computer animation; and as a parody of the cheesy educational films we all grew up with.
"The Physics of Cartoons, Part 1" starts with two, hapless characters lured onto a plain white set by a $20 bill tied to a string and flung off-screen with a fishing pole. We see the end of the pole, but not the hand controlling it.
Once the characters are on screen, they are dropped, flung, hit by a truck, crash through various solid obstacles (well, most of them), then they dangle off a huge building, launched into space by a large sharp object, slam into a large overhanging cliff ledge, almost get flattened by an enormous boulder teetering on the edge, plumet to the ground from extreme heights, then get squashed by the enormous boulder. In the end they both survive, well sorta.
In each of these various forms of destruction, the characters change shape to fit the situation, and are given the morphological capabilities usually associated with drawn cartoons.
All of this is to illustrate how the physical laws describing the cartoon universe actually work.